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221. Pure damage setups - in Ships and Modules [original thread]
Originally by: Zak Kingsman ok so you can fill your lows with ballistic mods (of which no named modules exist) Dread Gurista. Not 'named' as such but fricking good mod. Good luck finding 5 though :D If you do let me know /emote ...
- by Iratus Caelestis - at 2004.09.06 09:04:00
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222. Pure damage setups - in Ships and Modules [original thread]
Originally by: Zak Kingsman ok so you can fill your lows with ballistic mods (of which no named modules exist) Dread Gurista. Not 'named' as such but fricking good mod. Good luck finding 5 though :D If you do let me know /emote ...
- by Iratus Caelestis - at 2004.09.06 09:04:00
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223. Pure damage setups - in Ships and Modules [original thread]
Quote: The Gankgeddon just happens to be the only thing that can beat it, and only because it's some crazy-ass setup. Use your heads. Please. I agree, I had a lesson from a much more experienced player than me and it's the best bit of ...
- by Iratus Caelestis - at 2004.09.06 08:30:00
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224. Pure damage setups - in Ships and Modules [original thread]
Quote: The Gankgeddon just happens to be the only thing that can beat it, and only because it's some crazy-ass setup. Use your heads. Please. I agree, I had a lesson from a much more experienced player than me and it's the best bit of ...
- by Iratus Caelestis - at 2004.09.06 08:30:00
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225. Covert Ops Frig layouts - in Ships and Modules [original thread]
I'm going to apply for a job with CCP as a spellchecker looking at those frigate descriptions.
- by Iratus Caelestis - at 2004.06.26 08:38:00
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226. Torps and Splash Dmg - in Ships and Modules [original thread]
Originally by: Cirle Originally by: Iratus Caelestis Good job I haven't tested it then. I thought that splash damage had been temporarily taken out to fix these can beastings. That was the impression I got anyway. Not testing it t...
- by Iratus Caelestis - at 2004.06.22 12:34:00
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227. Torps and Splash Dmg - in Ships and Modules [original thread]
Good job I haven't tested it then. I thought that splash damage had been temporarily taken out to fix these can beastings. That was the impression I got anyway. Not testing it though as we'd now have to use a Raven to check :)
- by Iratus Caelestis - at 2004.06.22 10:46:00
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228. Just curious.. about the Raven after the last patch.. - in Ships and Modules [original thread]
Edited by: Iratus Caelestis on 22/06/2004 10:34:46 Nerfed......... yes ........ Riiiight. You are so cursed, with your BS class weapons that you know, hit stuff occasionally and your ability to fire a 4-6 torps for 600 points of damage each e...
- by Iratus Caelestis - at 2004.06.22 10:33:00
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229. Caracal or Moa? - in Ships and Modules [original thread]
I've got both and I personally feel the Moa is a little bit better because of its versatility and the fact that you can fit a Large Shieldbooster to it as well as 2 launchers and 4 medium rails. I believe only having the heavy missiles on a Carac...
- by Iratus Caelestis - at 2004.06.08 12:29:00
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230. My er......... Moa *cough* - in Ships and Modules [original thread]
Originally by: ZelRox Hmm moa for pvp doesnt work very well. You wont be able to fit large shield booster on the Moa. You can actually, I've got it fitted as above already. The reason I've taken the Moa over my Caracal is because I'm...
- by Iratus Caelestis - at 2004.05.26 16:04:00
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231. My er......... Moa *cough* - in Ships and Modules [original thread]
As I can't hope to be useful in my Raven at present I've decided to take some time out and kit my Moa properly so that I can go support our mining ops and do 1v1 pvp if I have to :) At present this is my loadout, 4 250mm Rails 2 Heavy Launchers ...
- by Iratus Caelestis - at 2004.05.26 14:13:00
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